AI Insights · Timothy · September 2021
Top 5 Music Games Performance in Belgium Q3 2021
A review of the top 5 music games' performance on a unified platform in Belgium during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top five music games in Belgium showcased varied performance metrics across weekly downloads, revenue, and active users. Below is a detailed analysis of each app's performance, based on Sensor Tower data.
Magic Tiles 3: Piano Game maintained a steady presence in the market. Weekly revenue saw a gradual decline, starting from approximately $900 in late June and ending at around $500 by the end of September. The app's weekly downloads fluctuated, peaking at over 10K in early July and then decreasing to around 6.4K by the end of the quarter. Active users exhibited a similar trend, starting at 66.9K in late June, peaking at 72.5K mid-July, and closing at 66.3K by the end of September.
Beatstar showed remarkable growth. Revenue started modestly in early August but surged to over $1K by mid-September. Downloads followed this upward trajectory, starting from zero in early August and reaching over 10K in early September. Active users mirrored this growth, beginning with 114 users in late August and peaking at 15.2K by mid-September, before slightly declining to 12.7K at the end of the quarter.
Drum Pad Machine - Beat Maker experienced moderate performance. Weekly revenue fluctuated, starting at around $245 in late June and peaking at nearly $500 by the end of September. Downloads showed a declining trend, starting at 1.7K in late June and dropping to about 1.5K by the end of the quarter. Active users followed a similar pattern, starting at 9.3K in late June, peaking at 13K in early August, and ending at 8.3K in late September.
Geometry Dash maintained a steady performance. Weekly revenue saw a slight increase, starting at $164 in late June and reaching $258 by the end of September. Downloads showed some fluctuation but generally hovered around 3.4K to 4.1K. Active users remained relatively stable, starting at 81.3K in late June, peaking at 87.6K in mid-August, and ending at 73.8K by late September.
Tiles Hop EDM Rush Music Game also exhibited consistent performance metrics. Weekly revenue started at $189 in late June and fluctuated to end at $204 by late September. Downloads varied, starting at 4.5K in late June, peaking at 5.9K in mid-July, and closing at 4.4K. The app's active users started at 50.6K in late June, peaked at 56.3K in mid-July, and ended at 48.9K in late September.
For more detailed insights into app performance, visit Sensor Tower.